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Gears of war 3 raams shadow
Gears of war 3 raams shadow




gears of war 3 raams shadow

He also acts as the game's primary antagonist when the player is not in control of him.

gears of war 3 raams shadow

Some of the other meshes such as the couches, statue and lights were created by others. RAAM is playable in his own mini-campaign for Gears of War 3, a DLC called RAAM's Shadow, which was released on December 13, 2011. Warren Marshall did a great job with the meshing while Tim Elek worked on Effects, Maury on textures and a lot of others on various different things. Here are some of the shots of the pieces assembled in the level.

gears of war 3 raams shadow

I’ll try posting up a few more low poly meshes later. Kevin, Pete and Pat are all brilliant at this and are able to push out textures that are extremely high res. One of the biggest things I learned was how to think modularly, not just in the way environments are meshed but during the high poly stage thinking ahead and planning in order to generate textures which can be reused on a number of different meshes. I tried fitting into the Gears style as much as I could and took a lot of inspiration from Kevin, Pat and Pete.Īnd here are a few of the Low Poly’s created using the textures generated from the High Poly’s above. I worked on this closely with Pete Ellis, with him tackling the exterior and me doing the interior. A large portion of this was done during my internship and a few pieces after I was hired on full time. Since we just released another DLC, I thought I’d go ahead and post up some of the stuff I worked on for Raam’s Shadow.






Gears of war 3 raams shadow